The Archives is a long-term project that in every sense of the word is the encyclopedia for anyone new to or familiar with The Daemos Chronicles: Advent Light. Pulled from a concept within the book itself, The Archives is a collection of information that will give readers a deeper sense about the world of Advent Light and the Universe that The Daemos Chronicles exists in. This book will cover: world geography, history, various clans and tribes, the spirit world, and many more concepts. It’s currently a work in progress, but samples of each concept will be released on this page bi-weekly. Once the complete book is done, The Archives will be released to the world for free.
Table of Contents
The Daemos Chronicles takes place in a solar system similar to our own. However, this solar system is much grander than ours and has two visible stars. The world inhabited by the characters in The Daemos Chronicles revolves around an orange star much like our Sun, but their world is a part of a solar system where the orange star revolves around another, larger star. This larger star is what we would call a red giant.
The number of planets, inhabitable or not, are unknown to the characters in Advent Light, for the story takes place in an era before technology and industrialization occurs. Development of this world is currently simple, and although its inhabitants have been around for centuries, they are only in the first steps of their evolution. When compared to humans in our world, they are simultaneously both primitive and more advanced. It comes down to perspective, and what concepts are being studied.
Some concepts such as a village versus a city may be viewed as primitive, but the supernatural abilities these humans possess surpass our own evolutionary progress sevenfold. This world also shares similarities with ours, although they may define them differently. One of the most notable differences, aside from the two stars, would be the way they define the span of time, be it throughout the course of the day, or the entire year.
In Advent Light, a year is split up into cycles – two cycles make up a year. However, the term “year” does not exist in the language of this world, so when people refer to time, they may refer to a year as “two cycles.” At the beginning of each cycle, the farmers plant new herbs, fruit, and vegetables; at the end of each cycle, they harvest everything that bloomed and matured since then. The following morning, the cycle starts anew, and the action is repeated.
This is just one example of the term “cycle,” and how it affects the human village. On a grander scale, the beginning and ending of a cycle affects the entire world. Either can signify a change in the seasons, or greater yet, a supernatural instance taking place amongst the cosmos.
Because this world orbits around two Suns, throughout the span of each cycle they appear to be closer or further apart. At the end of each cycle, their orbits overshadow one another, with the red giant directly behind the orange sun. As the day grows older and night begins to fall, this blending of light from the two Suns is reflected off of the moon in a most peculiar way.
On any other day of a cycle, the moon would cast a dim white glow across this side of the world. On the eve of the last day of a cycle, the moon glows crimson red. Moreover, because it is being illuminated by two Suns at the time, the moonlight is brighter than usual, and bathes the world in a red glow as bright as twilight. This celestial event has come to be known as a “Blood Moon,” and happens once every cycle, signifying the beginning and ending of each. The human village and Shifter clans celebrate this event in their own way (See Rituals).
The Legendary Blood Eclipse
Thought to be only a legend, the Blood Eclipse is another event caused by the orbits of the two Suns. The Blood Moon is a common event that happens once every cycle, and the two Suns have never been known to align on any day other than that of a Blood Moon. However, it is said that one day, the two Suns will cross paths before their time, and the moon’s orbit will pass between them and the world, causing a solar eclipse.
In this Universe, solar eclipses are rare, nearly unheard of events. However, if a solar eclipse were to occur whilst the two Suns are aligned, it would give birth to the legendary event known as a Blood Eclipse. During this event, the entire world would be cast within a bright red aura that is almost blinding in comparison to the crimson glow of the Blood Moon.
The human tribe views the Blood Eclipse as the dawn of a new age of man and is the next step in spiritual evolution. In contrast, the Shifter tribes fear it due to a myth passed down through the generations. This myth states that a legendary beast will rise on the day of the Blood Eclipse and bring the end of the world.
The Mythos of the Daemos
Polytheism and Mythology
In The Daemos Chronicles Universe, there is no set religion or religious system. In the beginning of the series, starting with Advent Light, it is clear that there is a system of belief and faith, but it is spiritual in nature, and not institutionalized. Throughout Advent Light, it becomes clear that these beliefs surround several concepts, one of which being the Daemos. “Daemos” is both the singular and the plural term when referring to the Gods that exist within this Universe.
Between Advent Light and a future book (Chains of Tameseus), this polytheistic system of belief in Gods begins to fade over time. Centuries later, it splits off into two factions: religion and myth. There are groups of people who still praise the Daemos to date, and these groups have separated into further sub-factions: the religious and the spiritual.
Those that praise the Daemos religiously have perverted the ancient belief system of the Daemos, and use it as a means to convert people to their own set of beliefs and doctrines. Those that praise the Daemos spiritually stay closer to the ancient ways of prayer, meditation, and practice. However, due to a cult that is founded in Chains of Tameseus, these people are shunned, and most of them keep their practice secret. The rest of the world believes that the Daemos were nothing more than a myth, ancient stories told around bonfires passed along through the generations.
Given the polytheistic belief that there are multiple Daemos, there is one main Daemos, said to be the first to rise – Illucio, Lord of Life, Light, and Creation. However, the Lord of Life, Light, and Creation cannot exist without its contrast: Tameseus, Lord of Death and Destruction. These two always co-exist within this Universe, as one cannot kill the other; if such an event were to occur, it would cause an imbalance, and another Daemos would arise.
The Daemos are supernatural beings, each representing a concept or power in all of creation. There is no definite number of Daemos that exist within the Universe; they may be infinite, but there are several Daemos known of and said to be present.
The world of Advent Light is inhabited by different clans, made up of shapeshifting humanoids known as “Shifters,” and a single human village (See Races and Species). In this world, there were only two human villages known of, and there are several Shifter clans. Advent Light takes place after The Great Shifter War, an event that wiped out the humans of the forest and left mankind as an endangered species in this world (See The Great Shifter War). The only known human village left is hidden within a mountain range, and rests inside the mouth of the largest mountain of the lands.
Each clan of Shifters has landscape that reflects the creature of that legion. Advent Light focuses on three clans: Dragai, Phenno, and Fenrin. However, there are more clans out there that resemble many other creatures of myth and legend. Some of the land is shared between two clans, like the land of the Dragai and Phenno (See Landscape).
Advent Light takes place in a solar system similar to our own. However, this solar system is much grander than ours and has two visible stars. The world inhabited by the characters in Advent Light revolves around an orange star much like our Sun, but their world is a part of a solar system where the orange star revolves around another, larger star. This larger star is what we would call a red giant. In Advent Light, a year is split up into cycles – two cycles make up a year. At the end of each cycle is represented by a celestial event known as the Blood Moon (See Celestial Events).
Most of the time, the two stars are far apart, and the orange star dominates the sunlight of this world. However, there are times when the red giant overshadows the light of orange star, and the sky takes on a darker hue. When this happens, the light of the red giant is reflected off of the moon at night, and causes a dim red glow across the land. This event is known as the Blood Moon (See Celestial Events).
Cycles ago, the two human villages were unaware of the other. It wasn’t until the Humans of the Mountains (HoM) began excursions to venture out and explore the world around them. During one of these excursions, they ventured out into the forests of the southwest and discovered their brother tribe, the Humans of the Forest (HoF). The HoM were met with warm greetings, the people were ecstatic to learn that they were not alone. This inspired them to search more of the land and to conduct other excursions in the future.
Many excursions taught them about the land they shared and the other species they shared it with. They soon learned about the Shifters and their clans. To the east of the HoM, the Dragai and Phenno tribes were discovered. Their clans occupied a small forest that was split into two separate villages. These two clans were sister tribes, like family, only separated by blood and the woods between them. They welcomed the humans into their villages, and were willing to learn from them. The Dragai and Phenno clans adopted the HoM’s economic system, their Council, as well as their Academy and Temple (See Villages and Clans). However, not all villages were as kind or willing to learn.
Near the HoF, wild Fenrin were found. Their territory was large, and practically barren. There was not much woodland around them, and several stone caverns to the northwest. The Fenrin had a stronghold with a nearby village of Gargoi, creatures of stone. The HoF informed the HoM that the Fenrin had nearly exterminated all of the Gargoi before they decided to use them as allies, and that they should be cautious when venturing out unto their lands. They were not believed to pose a threat to the human villages, but the humans were also not foolish. They knew they may one day deal with a dangerous force if they were not careful.
To the northwest, a clan of Griffyns were discovered. These beasts, although powerful, did not have malicious intent. They had little interaction with humans and kept to themselves in the high cliffs of the mountain range. Along their travels, the humans learned a few things about Shifters, their way of life, how they react to the Blood Moon, and their mating rituals. Upon returning to their village after their travels, the HoM spoke with the council about what they had found. The good was shared with the village people, and the bad was reported directly to the High Monks.
Over time, the monks learned more about their world and the human spirit as their studies continued. There was so much untapped potential that could greatly bring a transformation of their world, and yet an underlying terror tremored deep within the ground. One day, when venturing out into the mountains, a few High Monks (See Factions, Class, and Professions) found a hidden cavern within the mountain itself. Inside this cavern, they found hundreds of gems and crystals growing from the walls, the ceiling, and the ground. The High Monks extracted many of these crystals and gems, and brought them back to the Temple for further study.
Races and Species
Normal people living amongst a world of humanoids they call “Shifters.” They live in a spiritual village with a polytheistic belief system that the Universe is ruled by many Gods, called “Daemos,” and that everything in creation began with a single entity of energy. They also believe in evolution, and although their physical bodies have hit a static point in evolution, their minds have continued to mature.
Many humans are able to make a connection with the world around them. This ability allows them to make a connection with spiritually attune items, like crystals and gems, which humans can develop to perform incredible feats known as “Crystal Magick.” Not all humans can do this though. All humans do, however, have some depth of psychic ability such as precognition, sensing and reading auras, voluntary telepathy, empathy, and psychometry (reading energy imprints).
All Shifters are humanoids, yet the genetics of Shifters are complicated; their default appearance is that of a human, with minimal physical characteristics of their respective legion. They can shapeshift parts of their body into that of the creature their legion represents. For instance, a Shifter of the Dragai clan can transform his hand into a claw, sprout wings from his back, or even grow a tail, depending on his genetic makeup.
However, Shifters cannot perform a complete transformation on any given day. Only on the eve of the Blood Moon can a Shifter take on their true forms, and transform into the creature of their respective legion. Once their transformation is complete, they take part in a mating ritual (See Rituals). The transformation only lasts for the span of the Blood Moon, or a single night.
In terms of magick, only humans possess the ability to harness the power of crystals, and perform Crystal Magick. To balance out the power struggle, Shifters have evolved far enough to develop an innate special ability unique to their legion. Furthermore, most Shifters are born with various possible abilities, given their genetic makeup.
Shapeshifting – When a Shifter transforms, or morphs a part of their body, their bones, muscles, and flesh change and grow to accustom the new form. This can take a few moments to happen, and pending on how accustomed the Shifter is to the transformation, it may create a lot of pain or none at all. Shifters performing a transformation for the first time may feel extreme discomfort, but over time, they build a tolerance, and will not have as much difficulty when morphing the next time. Most adult Shifters can do something as simple as morphing a hand into a claw without any effort.
Villages and Clans
Factions, Class, and Professions
In Advent Light, villagers can become associated with certain classes or groups of people in their faction. These classes give others a better sense of who they are in the village. A faction is s large group of people dedicated to one of the four fields of study: Monkship, Army, Herbalism, or Council. The Council includes not only the village council, but all men, women, and children in the village who do not belong to one of the other three factions.
There is no higher class or “status”, however. For example, a High Monk is no more important than a Commoner. These titles are simply given to villagers pending on their profession in the village or their class in a faction. Some of these classes also have professions attached to them.
Temple – Monkship – Monks
The Temple and the Academy are seen as two separate entities in the village, and therefore, they have their own classes of Monkship.
Old Ones – The oldest monks of the temple, these monks have the highest seniority among their brethren. Many of them have achieved high levels of skill or intensely studied Monkship and the spiritual arts.
High Monks – Just below the seniority of the Old Ones, High Monks are also heralded for their studies. However, most of these monks are middle-aged or younger, and lack the seniority that their elder brethren have so rightfully gained. Because of their youth, they interact with other villagers more and tend to take a seat within the Council to represent.
Academy – Students and Teachers
The Academy is filled with at least 100 students at any given time of the day, and a small percentage of them have gained the rank of Ranku. Students spend their days studying and going to required classes, and then pending on their faction, they may learn more advanced classes taught by the Academy or the Army.
Students – The children of the village, as young as 10 cycles old, start going to the Academy to study Monkship and basic spiritual arts. All students have required studies at first, such as meditation, history and other basic requirements (SeeAcademy). Following their completion of their required classes, they may branch out into one of the four factions.
Ranku – Teachers are a step up above the students. Age isn’t a factor in becoming a Sensei; a student’s skill and experience are the measurements used. A Ranku can be as young as mid-teens if they have the necessary skill set to teach students, but the majority of them are much older.
Army – Warriors
The Army is the latest faction to be added to the Academy. As the Army developed, so did its Warriors, and several classes were designed for those who wished to specialize in a form of combat.
Warrior – The original class of the army, Warriors are trained in the art of fighting developed by the Army. Each Warrior may also learn a weapon or instrument of their choosing.
Gem Warriors – Warriors that use gems and crystals in combat are trained to invoke the power of a gem, and perform gem magick. However, Gem Warriors are trained to use gem magick as a weapon.
Brawler – Brawlers are warriors in the army that focus on hand-to-hand combat. They are known to dabble in gem magick, but only to the extent of enhancing their attacks.
Titan – These warriors make are big, strong, and can deal as much damage as they can take. Many of them lean towards weaponry, and very few make use of gem magick. Any Titan who has mastered this class is a dangerous foe.
Commoners of the village are in no means of a low-status. Many Commoners become Merchants or lend a hand to a shopkeeper in the market to work for their own share of goods and services.
There are several professions in the village that a commoner may learn. Professions like those in the Temple, Academy, and the Army are separate from the below.
The members of the council are made up by a variety of Townspeople, High Monks of the Temple, and Commanders of the Army, in an effort to get the perspective of all of the villagers in the village. The council is an organization that works to achieve a balance of needs and continue the development and advancement of the village.
Villagers that sell goods, be it meat, vegetation, or provide other goods/services, such as herbalism or alchemy, work in the market in the village. They commonly work with hunters, gatherers, and farmers.
Types of Merchants:
Vendors – Fruits and/or vegetables
Herbalists – Villagers that purchase or grow their own herbs and plants. They study and research the properties of plants, and then brew them in the attempt to discover and develop potions, and medical aid for the villagers.
Alchemists – Much like the Herbalists, Alchemists collect and harvest plants for their healing properties. However, they go beyond using the plants for their extracts alone and utilize gem magick as a catalyst for special brews.
These villagers can also be seen as Merchants, but they do not work with edibles. They tend to have a shop of their own, based on their own goods/services.
Types of Artisans:
The farmers are the villagers who have studied vegetation, the seasons and cycles in which certain plants grow, and practice this knowledge to plant and harvest different fruits and vegetation throughout each cycle.
Hunters and Gatherers
These villagers mainly work in the surrounding forest of the village, and do a lot of trade with merchants in the market. Depending on what they are collecting, meat or vegetation, they will be a hunter or a gatherer.
Hunters – Villagers that go out into the wild forests that surround the village and hunt the wild animals for their meat. Some Hunters kill to feed themselves and family; others do it to feed the village.
Gatherers – Gatherers go out and collect different plants and herbs from the woods surrounding the village. They may trade these with herbalists and alchemists in the market, or use them for themselves if they own an herbalism shop.
The Duvesh Family Tree
The Duvesh are known well in the human village. Lucious’ grandfather, Oro Duvesh, became the village Elder, and is followed by Vivek. Their family name is a part of the village’s history largely due to Oro’s time as Elder.
Oro Duvesh led the village through dark times, as well as new discoveries. He witnessed the village’s first entrance into the abyss, took part in rituals the High Monks designed to send monks into the Suntavelm, and he was the first to make contact with a spirit. Due these experiences, it was only natural that the Elder at the time named him as his successor.
During his time as Elder, Oro taught a few courses in the academy, and was beloved by many children. He was also respected and highly spoken of by his brethren and people, especially after he guided the human village through war and disease. During the epidemic of the disease that turned blood toxic, Oro attempted to research all he could to save his people.
Following the war and the curing of the blood-toxic disease, Oro continues to live out his life into old age. He was a true leader, and the village would never be the same after his passing. Vivek, his son and Lucious’ father, takes over at the beginning of Advent Light.
Before Vivek becomes the Elder, he was simply the Elder’s son. He excelled in the temple, but at a steady pace. He was definitely gifted, but did not surpass his fellow students as quickly as his father. Because of this, he always wondered if his father was proud of him. He was unsure if he could “fill his father’s shoes,” but strived to do so nonetheless.
Nonetheless, Vivek climbed the ranks of the Academy, from student to Ranku, and one day to that of a High Monk. He was the youngest High Monk in the history of the human village, having joined their ranks as a young adult, after graduating from the academy. As it turned out, spiritual gifts ran in the family, which is why Vivek has high hopes for his son, Lucious. He wants Lucious to follow in his footsteps, as he did with his father, late Elder Oro Duvesh.
Lucious is a young boy, about the age of 16, or 38 cycles. He is a student of the Academy when the book starts, but is a Ranku only three chapters in. This is due to his quick advancement in many courses and his performance as a medium in the ritual that starts off Advent Light. He also reminds his father, and the High Monks, of his grandfather; not only does he excel through the Academy as quickly as Elder Oro Duvesh did, but he also has an attunement for nearly every class of the monk’s path.
Like his father, Lucious wants to make his father proud, aware of his high expectations. Thus, Lucious followed in his father’s path as a monk, just like his grandfather was also a monk. It became the family tradition for all the first sons to become a monk, and Lucious did so proudly.
However, Lucious tends to have blind faith in the ways of the temple. This causes some sibling rivalry between him and Kadin.
Kadin is two years, or four cycles older than Lucious. He is a warrior of the village, and he’s been trained in the art of gem magick. In Kadin’s case, he can control rock and dirt. Due to his affinity with the turroca gem and his training, dirt and rock around him are almost attracted to him; when he moves, it’s a reflex between Kadin and rock/dirt.
He is Lucious’ older brother and looks after him. He tends to be more humorous than Lucious, but is also known to be careful and serious. Whereas Lucious is loyal to the Temple and Monkship, Kadin left the Academy as soon as he was able and joined the army. From then on, he has trained and excelled through the ranks.
He fears the Blood Eclipse, and what telling the Shifters could cause.
Diana is the same age as Lucious. She’s an Alchemist of the village, a daddy’s girl, but has an adventurous side. She is also a bit playful and honest.
From a young age, Diana wanted to be able to heal people like her father did during the blood-toxic epidemic many cycles ago. He was also the first person she was able to make happy with alchemy, and so she strives to heal others, knowing that her father will be proud of her.
She’s a sweet girl, with sweet dreams.
This part of The Archives focuses on the physical world of Advent Light, and covers a variety of concepts, from nutrition to physical ability.
The army of the village is the second-line of defense when protecting mankind. This is not because the army is not powerful or skilled enough to protect the village, but because the army was the second protective force to be established in the village. Before the army was founded and the faction was added into the Academy, the Temple Monks and the Hunters were the main line of defense, should the human village ever be in danger.
Being a faction of the Academy, the army is one of the three paths a student may pursue to continue their studies. In the Academy, students of Monkship follow the basic perquisite classes and eventually learn Taijenstu, a class that teaches manipulation of one’s own spiritual energy. They learn to use the energy as an extension of their body, and eventually, how to enhance their body’s strength and speed, known as “energy bending.” They are able to fold their strength and speed, allowing them to life objects three times their weight, and cover long distances in moments. These teachings later became the basis of the Army when a couple of villagers sought out other ways to make use of spiritual energy, which soon led to the art of Taijenfu, a more offensive practice.
Once a student joins the Army, they became a new recruit and start out as a basic Warrior (See Classes – Army). Warriors were the standard class for new recruits, and were the first class of Warrior the Army taught. They were trained in hand-to-hand combat in Taijenfu, and then in weapons combat. However, as time went on, it became clear that just like the students of the Academy, recruits of the Army were not all the same. Some were better at Taijenfu, some were better at handling a weapon, and when the Army started to experiment with Crystal Magick, it was clear that some had a strong affinity for that. Thus, several classes of a Warrior were soon developed (See Classes – Army).
The specializations of the Army are as follows:
• Weapons Combat
• Crystal Magick
Although there may be different specializations, once a Warrior picks a path to follow, they all enter combat training to further enhance their skills.
A Warrior that specializes purely in hand-to-hand combat is known as a “Brawler” or “Brawler-class Warrior.” They focus on their learning of Taijenstu in the Academy, and bring those teachings to the training field. Their ability to fold their strength and speed is remarkable, and they have been known to heighten their senses as well as enhance their reflexes. Such abilities make a Brawler a dangerous foe in close combat.
Warriors that move onto weapons combat are given the official “Warrior.” title. They are trained by a Captain who specializes in their weapon of choice, and are trained to use their weapon as an extension of their body. Those who have excelled in Taijenstu and the manipulation of their own spiritual energy have learned how to channel this energy into their weapon of choice, which not only benefits their training but also increases the strength of their attacks.
Crystal Magick was once only an art taught by and to the Monks of the Academy. However, during The Great Shifter War (See The World of Advent Light), Crystal Magick was adopted by the Army and developed into a weapon. Rightly so, these Warriors have been given the name “Gem Warrior,” for their exceptional skill in using Crystal Magick in battle.
Crystal Magick is the practice making a connection between one’s own spiritual power and that of a crystal or gem. Not everyone can do this, nor can they make a connection with every crystal or gem. A user of crystal magick must have an affinity, or a spiritual connection with a crystal/gem to be able to use its power. Simply put, Crystal Magick is a powerful art that only certain humans can learn. When it comes to Crystal Magick, Crystals are used for alchemy, whereas gems used for magick.
The essence of Crystal Magick lies within the spiritual power of a human and their ability to manipulate it. In essence, spiritual power is in every human body, but to manipulate it by will alone takes great discipline. Novice monks and students learn to create small, physical manifestations of this power while studying Taijen. Along with this, they may learn other specializations, such as scanning auras, stretching one’s consciousness, folding one’s strength and speed, or heightening one’s senses and reflexes.
Crystal Magick opens up many options to the user. When someone performs Crystal Magick, they can invoke the power of a gem, and by doing so, can then evoke that power for various means. Each crystal or gem has certain properties, like a plant, and depending on the properties of that gem, the user invoking its power will be temporarily blessed with its power i.e. a gem representing fire will bless the user with the ability to manifest and manipulate fire. As noted, the power is temporary, and it must always be returned to the crystal or gem. This is because although a user may have an affinity with a certain crystal/gem, the power is not their own, and thus, their body cannot contain it for prolonged periods of time.
There are three levels of experience in Crystal Magick: activation, borrowing, and absorption. There are also several steps that must be accomplished to perform crystal magick, but they are all useless if a user cannot activate the gem/crystal of their choosing. Borrowing is known as the primary use of crystal magick, and is the most easily mastered. Once a user can activate a gem, all they need to do is invoke the power of a gem to be blessed by it; but, if the user is only experienced enough to borrow the gem’s power, then they must always be in constant contact with that gem, or they will instantly lose the power. Absorption is a more advanced version of crystal magick. This is the practice of absorbing the crystal’s power for prolonged use, eliminating the need to be in contact with it. However, as stated, using a gem’s power can take a toll on the human body, more so when absorbed. Returning the power of a gem that has been absorbed is a very important step that should not be forgotten.
Upon absorbing a gem’s power, a unique effect takes place. Whatever power the crystal is blessed with, a tattoo that represents that power forms on a part of the user’s body. For instance, if a user absorbs the power of a crystal meant for healing, bright yellow bands form around their wrists; if a user absorbs the power of a crystal blessed with fire, a red-orange starburst forms around their eye. The tattoo is also a good reference for the strength of one’s power and when it should be returned. As the power fades, so does the tattoo; thus, if the tattoo is absent, it is time to return the power to the crystal/gem.
When crystal magick was first developed, it was just an art performed by the monks when intensive healing was required, to perform vision quests, or to purify the air during a ritual. Later, during the Great Shifter War, the Elder of the human village gave the army permission to research other ways crystal magick may be used. Soon, the army learned how to not only invoke the power of a crystal/gem, but learned how to turn it into a weapon.
Additionally, when crystal magick was first developed, crystals and gems were both used whilst practicing this art. Over time, it was later determined that it did not matter which was used, crystal or gem, for they both contained the same power. There was no direct correlation between the size of the gem and the power a user could utilize. Because of this, convenience became the deciding factor. Gems were easier to carry and transport. Thus, gems became popular amongst the Monkship and the Army, whereas Alchemists grew fond of crystals and their uses in a brew.
Imagine a world untouched by man. Imagine a world, much like your own, but instead of shades of green and brown, it’s an endless world of blue hues. That’s just the beginning of what it’s like to be in the Suntavelm.
The Suntavelm is the after-life of The Daemos Chronicles: Advent Light. However, there are many phases and many worlds that make up the “after-life”, and the Suntavelm is just one of them. If these levels and worlds were set up in a ladder fashion, it would go: Living World -> Abyss -> Suntavelm -> Higher Planes.
The Suntavelm is home to millions of human souls. It is their birth place, their resting place, but never a destination. Most souls are either passing through, on a search for knowledge, or, in rare circumstances, visiting. It may be viewed as a rest stop, or a “layover” between flights. How long that layover lasts depends on a variety of variables, two of which being “karma” and “age.” Souls are ageless, but the length of time since their birth, or creation, does in fact play a part in the time spent in the Suntavelm before they reincarnate.
Younger souls have spent less time in the World of the Living, and they tend to go right back after passing. This is because they lack karma. “Karma” is explained as “An energy that connect souls to one another,” in Advent Light. This is a simple explanation. To give a better understanding, karma is not only a form of energy between souls, but it is a living link. Every soul that is created comes from a collection of energies, and every soul that comes from that energy is forever linked.
The more closely two souls are linked, the stronger their bond, for better or for worse. How they interact within the World of the Living can strengthen or weaken their karma. The goal for karma isn’t to strengthen it however, it is to weaken it. For a weak link eventually breaks, and the two entities it once connected are set free. That is the ultimate goal, and that is where the saying “burning karma” comes from for The Daemos Chronicles.